Leave a comment
Are you giving me attitude, Spock?
I am expressing multiple attitudes simultaneously, to which are you referring?
12 June 2013 @ 08:49 pm
Leave a message if you wish me to return your call when I become available.
BEEP

01 June 2013 @ 02:46 pm
Becuse "Spock" is a name with such a high level of pop culture saturation, I'm perfectly fine with a character recognizing it and being able to reference Star Trek things.
However!! I would prefer if characters don't specifically tell him about the reboot era. Classic TOS/TNG/etc Trek is fine, but not Quinto!Spock specifically. Thank you!
Spock is pulled from a very new, spoilery canon point! I understand if you don't want to be subjected to spoilers, so if would rather not be tagged by the character for the time being, go ahead and leave a comment and I will avoid hitting up your posts/threads.
Characters: A little reference for me so I know everyone you play and don't accidentally tag you anywhere.
For how long? If you don't have a idea of when you'll get around to seeing the movie, leave this blank and comment to the entry again whenever you're ready.
*Comments to this will be automatically screened. If you'd rather have them unscreened, I can do that too, just go ahead and tell me to.
29 August 2012 @ 01:59 am


Player Information:
Name: Cris
Age: 24
Contact:
robocris
Game Cast: Fenris
gaudy (Dragon Age) [AC]
Peter Parker/Spider-Man
remake (The Amazing Spider-Man) [AC]
Character Information:
Name: Spock
Canon: Star Trek XI/XII
Canon Point: While fighting Khan, towards the end of the movie.
Age: 29 (he was born in 2230, and the events of Star Trek: Into Darkness take place in 2259.)
Reference: Here!
Setting:
In-Character Samples:
Third Person:
Name: Cris
Age: 24
Contact:
Game Cast: Fenris
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Peter Parker/Spider-Man
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Information:
Name: Spock
Canon: Star Trek XI/XII
Canon Point: While fighting Khan, towards the end of the movie.
Age: 29 (he was born in 2230, and the events of Star Trek: Into Darkness take place in 2259.)
Reference: Here!
Setting:
The Star Trek Quasi-Reboot takes place in the 2250's, in a Universe where the world is wildly divergent from our own after a certain point in history, centered around the fact that Gene Roddenberry expected us to be capable of doing things like genetically engineering superhumans by the 1990s. It shares the rest of history in common with ours, however, save that the galaxy around us is brimming with intelligent alien life, just waiting for us to develop our space-flight capabilities and join them in it. It's also divergent from the main Star Trek universe because time travel!! But some of the key things you need to know to understand the Star Trek XI/XII Universe are as follows:Personality:Technology:Spaceships: There are engines capable of flying faster than light, which is referred to in-series as "warp speed." This is the primary mode of space transport, and civilizations are considered candidates for first contact based on whether or not they have developed warp capabilities. Replicators: There are machines capable of using energy to create matter, as seen when it is used generate food at the push of a button. This invention nearly single-handedly eradicated poverty and hunger on Earth. Phasers: A standard-issue energy weapon carried around by all starfleet personnel, phasers (or phaser-like weapons) are a galaxy-wide staple. The starfleet ones in particular have a "stun" setting that renders most creatures unconscious without causing lasting harm. Transporters: Transporters are used to "beam" people across large distances, most usually from a starship in orbit to the planet below. This works by by de-materializing, transmitting and then reforming objects on the other side in seconds. Alien Life:Vulcans: Vulcans are known for their intellectual and physical capabilities, and culturally they adhere to a philosophy that prizes logic, morality and reasoning over emotion. They are one of the founding species of the United Federation of Planets, and are in fact the ones to make first contact with Earth after its first warp flight. After the destruction of their home planet in Star Trek XI, Vulcans are more or less an endangered species. Going from a population of 6+ billion to about 10,000 over the course of one day, they are now largely concentrated on the relocated colony of New Vulcan, attempting to recover and rebuild. Klingons: Hailing from Qo'noS, Klingons are generally depicted as a warrior race, who value things like honor above all else. They are considered a hostile force in the galaxy by the Federation because of the size and constant expansion of their galactic empire. Romulans: Romulans share ancestry with Vulcans, and therefore have the same pointed ears and eyebrows. Unlike Vulcans however, they do not embrace the tenants of pacifism and logic and instead have a galactic empire of their own. There are, of course, many other species, but these three are the ones that play a major part in Spock's personal story so far. Politics:The United Federation of Planets is one of the Alpha Quadrant's largest powers. Its home base is on Earth (in San Francisco), and it is made up of over a hundred different worlds, all of whom joined willingly. The Federation doesn't use currency and does not conquer worlds, and its (arguably) military branch called Starfleet was described by Christopher Pike as being a "peacekeeping armada." In the original universe, Starfleet was devoted to exploration and discovery, but the events in the XI/XII universe forced them to devote more time and energy the development of weapons and things of that nature.
On the surface, Spock is very much a typical Vulcan; he is pragmatic, impersonal, and he goes out of his way to follow all the rules and make sure you do too. In every day life he rarely lets emotions show, and like many Vulcans is voracious in his pursuit of knowledge. His big brain and stalwart literal-mindedness tends to make interaction with humans a bit awkward, at least until one gets used to him, but he's not above adopting human phrases when speaking with them (less in an effort to "fit in," more as a concession.) His fondness for people is usually conveyed wryly or so subtly as to be completely missed, as though he doesn't want anyone to actually recognize that he likes them. Because he's ridiculous like that.Appearance:
He has come a long way since the first movie in terms of interpersonal relationships, but it's still like pulling teeth to get him to talk about his feelings, even to people whom he really owes it to (like Uhura.) At the canon point I'm pulling him in from he's rather unstable, believing he just lost one of the only people he really bonded with in life, and it's here that you can see his capacity for emotion shine despite his day-to-day demeanor. Vulcans are said to feel emotions far more deeply than any human, which is why they turned to emotional suppression and logic; for Spock, his capacity for hurt terrifies him and he responds by shutting it out and focusing on other things (like the Prime Directive) when faced with his seemingly inevitable death, or the death of a respected colleague like Christopher Pike. This can fail him, though, as it does he watches Kirk die; in these situations he reacts viciously and nearly blindly, unable to contain the same kind of anger that threatened to destroy his race centuries before.
However, said anger is a rare thing. Usually he is collected and thoughtful: in fact, his impressive intellect is surpassed only by his determination and stubbornness. As a half-Vulcan and half-Human hybrid, Spock was subjected to a great deal of pressure in his youth, to either completely suppress his human half (and fit into Vulcan society) or to embrace it; this made it difficult for him, as he wished for his Father's approval, but he didn't want to hurt his Mother's feelings in order to gain it. He was fortunate to have understanding parents who accepted that he was struggling, especially his mother whose support he cherished despite avoiding overt displays of affection (she understood that, too.) He was so close with his mother that throughout the first movie the fastest way to get him to snap and lose his temper was to insult her or imply that he did not love her, which made losing her with the destruction of Vulcan one of the most emotionally devastating things he could experience.
In the end, as a child he decided upon adopting the Vulcan way of life, and it set him down a road of harsh discipline and impossible self-inflicted standards. Impossible standards that he, somehow, managed to live up to. He worked his way into being accepted to the most prestigious Academy on Vulcan (one that was renowned the Galaxy over, in fact), and after changing his mind about it (they talked smack about his mother, okay), he whipped through Starfleet Academy instead. In fact, he had been given the position of an instructor at the Academy at least three years prior to the movie's main events (as he was the one to make the test that Kirk was taking for the third time at the start of the movie), when he was only 25. His people are famed for their intellectual prowess, but Spock had to constantly prove himself better, to show that having a human half was no detriment; this is the sort of determination that would lead him (well, a version of him) to become one of the most revered minds in Trekverse recorded history.
The Original Series' Spock (Spock Prime, if you will) struggled to function with both his human emotions and Vulcan logic, and was successful in that he did not often lose himself to them: movie!Spock is a different story. Driven on a few occasions to violence, to opaque bursts of emotion after losing first his mother and then Kirk, movie!Spock is a lot more damaged than his origin and counterpart. He can be incited to passion - not easily but certainly with the right situation and the wrong words - but it is a raw, seething growing pain he will eventually overcome as he becomes more used to the moral support and replacement family that he finds in his crewmates aboard the Enterprise.
Despite his, er, temper, Spock is (as most Vulcans are) a pacifist. The Vulcan people embraced Logic and attempted to shed all emotion as a defense mechanism against their natural, violent ways - many of the teachings of Surak center around the importance of hesitation when it comes to taking life, and unless someone has taken something from him very directly (Nero and Khan, looking at you), Spock adheres strictly to that principal. It should also be noted that all life is important to him, whether sentient or otherwise; he is a vegetarian, and believes strongly in the Federation's goals and principals of exploration with intent to bring peace and share resources wherever they go. So strongly that he'll question orders or work around them entirely when they contradict these goals, despite the fact that he appears so intent to follow every letter of the law otherwise; this was seen both when Spock spoke out against firing weapons on a fugitive without affording him a trial first, and when he helped to save a pre-warp civilization from being wiped out by a volcano despite the fact that interfering and saving them at all went against the Prime Directive.
In Tu Shanshu, Spock will be fascinated by all the as of yet undiscovered species, and probably spend a great deal of his time getting his Science on. As for the "in between life and death" deal, he'll probably be a lot more inclined to buy it after seeing Kirk again, though he's always had an open mind about all the weirdness that the Universe gets up to. Besides, he's not one to disbelieve things he can see with his own eyes.
Spock is about 6ft tall, lean but not without some musculature, stern-faced with a godawful haircut and pointed ears. He's rather pale, but with a subtle tinge of green to his skin that comes out when he is bruised or flushed from his similarly colored blood. His nose is rounded at the tip, his eyebrows are angled sharply upwards, his eyes dark and his countenance always as emotionless as possible.Abilities:
Unlike in this picture.
Inventory:Limited Telepathy: Vulcan's particular form of telepathy is touch-based, specifically seen in the mind-meld. With this, Spock can join his mind with another person's by touching them (usually pressing his fingers onto their face), and use it to read memories, or share emotions and thoughts. Superior Physiology: Spock is naturally several times stronger than humans, has better hearing and sight, can survive longer without sleep or food/water, and has significantly greater control over his own mental processes. Such control gives him the ability to do things like induce a "healing trance" in himself, which means he enters a coma-like state while his brain devotes all of his body's energies into healing a specific injury much more quickly than normal (this particular ability was seen in TOS canon rather than in the movie, but there is no evidence that it has changed so I'm keeping it if it's alright with the mods.) Suus Mahna: Spock is proficient in this Vulcan self-defense technique, which makes him more formidable than you might expect a big pointy-eared nerd to be in a hand-to-hand fight. Most notably, it teaches the infamous Vulcan Nerve Pinch, which allows him to render most creatures unconscious with just a pinch to the neck. This technique can't generally be preformed by humans because it requires greater strength in the fingers than most possess.
Suite:Starfleet Uniform Phaser Tricorder Communicator
Spock could fit in most of the sectors quite handily, but Wood Sector's "generally non-combative – unless you push them" struck me as particularly apt! (Also I don't have any characters there yet!) WO-2B or WO-3B please?
In-Character Samples:
Third Person:
Why they had insisted he accompany them on this particular... mission, Spock would never know. He had much work to do aboard the Enterprise, and he had insisted so in protest until he was issued an outright order to 'quit trying to logic his way out of this.' It didn't seem to matter to anyone but him that bars were simply not his 'scene.'Network:
So here he was, regardless, watching Scotty and (oddly enough) little Ensign Chekov drink the Captain under the table against his advice; apparently it was tradition, and they didn't need to worry because he would have their backs. His own glass remained mostly full for the first stretch of the night, sipped from only when they started to look his way like they might question why he wasn't drinking as fast as them, but that fell to the wayside after he was challenged outright to a 'drinking contest' of his own by their grumpy Doctor. A shared, conspiratorial look with Uhura silenced his urge to inform the man that as a Vulcan he was spared alcohol's effects, and it would therefore be entirely unfair.
What they did not know would not hurt them.
The evening turned out to be surprisingly satisfactory, though he hardly thought that this was the best place to 'get a taste of the local color' on the alien planet they were visiting to assess worthiness of said planet to join the Federation. But Kirk had insisted, said here was where they would find out what the people were really like, not in stuffy official hearings and grand, fancy parties where everyone was expected to be on their best behavior.
Well. It was satisfactory until Scotty overheard one of the locals speaking condescendingly on the Enterprise's design and specifications, anyway, at which point the fecal matter hit the fan, to borrow from the human vernacular, and a raucous bar fight broke out.
The aliens made quick work of the entirely soused crew (save Uhura, who was at the bar retrieving more drinks for herself and Spock to lord smugly over Leonard at the time), and Spock might have left it at that if it weren't for the fact that he wasn't spared their wrath. One minute he was seated, and the next a luminescent purple hand (or hand-like appendage, really) was pulling him up out of his chair by the shoulder, and the being attached to it was merrily insulting his ability to hold his drink, the beings from which he had been spawned, and his poor taste in company.
He did not delight in physical violence, but it was not entirely without a sense of satisfaction that Spock discovered just how well his nerve pinch worked on these creatures. Also he may have hit one or two of them with a chair. Perhaps their alcohol had some effect on him after all.
"Well. I like them." The Captain had recovered enough to walk on his own (Chekov had to be dragged by their Chief of Engineering), and they beat a hasty retreat with Uhura and two tall mugs of alcohol in tow. Jim still had the audacity to laugh and slap Scotty on the back, grinning at Spock like what he'd just done hadn't been a major diplomatic disaster. "Told you he'd have our backs."
The man would be the death of him. Spock really should mind that more than he does.
[ So it's a little too late to adhere to that whole non-interference clause of the Prime Directive, being the subject of an alien-napping and all, so here is Spock in all his pointy-eared glory. Looking as straight-faced as possible. ] ... Fascinating.
[ For such ancient technology, this thing appears remarkably serviceable. ] I am Commander Spock, of the United Federation of Planets. If I understand correctly, then you are my fellow... detainees. [ There, that's politic enough. ] I would like to request information on what is being done with the crashed satellite debris. In return, I may be of some assistance in constructing something useful from it, as I am familiar with this level of technology.
In addition, any information on the turtle itself would be appreciated; the scans I have taken of the creature only tell me so much, and the indigenous people seem... disinclined to reply to my queries.
[ Aaaand he'll just give a sharp nod and the Vulcan Salute on his way out. ]